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I began working on the program in college around early 2003. I was reading a bunch of different Pokemon FAQs on www.gamefaqs.com because I was having a difficult time with Pokemon Coloseum. That's when I ran into an FAQ that showed all the hidden formulas. I was surprised how much depth was involved in all numbers behind the scenes. I decided that I wanted to write an IV Calculator for my own purposes because I was going for a degree in Computer Science, and I wanted to use my knowledge on a project that would actually get used. Thus, I put together a small Access database with all the Pokemon data that was needed to calculate it, and the program was born.

After that, I found that I wanted to be able to see the moves in a much cleaner interface than a website. I also wanted to do a bit of searching based on a bunch of parameters. Thus, I compiled a bunch of information together and MKPP was born. I realized that other people might benefit from the small program that I put together. I released it around v0.83, I think, adding lots of new features with each release. Finally, with 1.00, I thought I could rest a while. However, I wanted to add more things. Plus, the code I had written wasn't structed very well because I only originally inteded to make an IV Calculator. Thus, I decided to rewrite the whole thing and label it as v2.00.

After releasing v2.00, I thought I did a decent job. However, this is when I finally graduated and started working at my first job. They did training for my first three weeks there. I didn't learn a whole lot because many of the topics covered were taught at my college. However, there were a few things I learned that made me realize how much easier stuff could have been. Because of the training, I decided to start over with a new, complete rewritten 3.00 version of the program. I was also able to get a crude chain breeding calculator to work, but I knew it was lacking.

After I released v3.02, I took a long break from doing anything with MKPP. I was getting my "programming fix" at work, so I didn't feel like programming too much after I got home. That all changed when I thought about a different way to calculate IVs. I thought that there had to be a better way to get exact IVs at a lower level. I thought about it for two months and realized how to do it. I also figured out a much better way to get chain breeding to work, so I implemented that as well. After looking at the program I had, I felt that I could have done better with the interface. I also decided to expand the data I had in the Access database to do a bit more searching and information displaying. Finally, I decided that the best thing to do was to start over from scratch, yet again, and make a 4.00. Right now, that version is at 4.10, with a chain breeding calculator that is pretty much perfect and highly refined, along with a bunch of other cool things.

I then decided that I wanted to port parts of my program for online use for my website. I know that many people can't use my program for various reasons (i.e. can't actuall run it, aren't allowed to install anything, etc). I ported all the calculators and Pokedex over, but then I lost my ambition to continue.

As the US D/P release date neared, I realized that I should probably release a 5.00 with the new data. However, I also wanted it to house the 3rd gen data and support localization into other langauges. Thus, I had to start the database over from scratch. Sixty tables later, I was mostily satisfied with the reslults. However, I made it a bit more difficult to program due to the normalization of the database. However, I live for the challenge.

If you are still reading this, I am impressed that you listened to me ramble on and on the entire time! :)

MetalKid
MetalKid
 

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(Since June 5th, 2007)


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